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Platform:
Sony Playstation 3 Entertainment System Developer: EA Digital
Illusions Creative Entertainment (DICE) Publisher: Electronic Arts Game
Engine: Frostbite Players: 2 - 24 (online) Release Date: March
2nd 2010 NA, March 5th 2010 EU Single Player
The game
opens with a flashback to 1944, this is kind of an ode to Battlefield
1942. The problem here is the game seems very dark, I had to change my
contrast settings just to see my gun.
This flashback basically
serves as a tutorial for how to shoot, run, duck, sprint and strangely
it does not cover grenades, maybe they think you know how to throw them,
that would be the L1 button.
After watching the ending of this,
with something that sounds like Metal Gear Rex and Godzilla had a baby,
you are thrown forward in time to meet Bad Company in the snowy wastes
of Alaska. Now if you played Bad Company 1 and completed it, you would
know that the whole crew turned left with a truck load of gold, this
game does not quite explain why they are back fighting the US/Russian
War (which is not going the States Way, by the way) or where all their gold has
gone.
Gone is Bad Company’s Sandbox style Single Player, it has
been replaced with a sort of carbon copy of COD4’s linear missions on
different maps. Also gold is not driving these devoted soliders who are
now drafted in a group called the Special Assurce Division or something
like that. SAD for those that did not get the joke.
The A.I. in
places seems fine and works well but when you need them the most they
disappear, leaving you to fight hordes of enemies, which you mainly will
be doing yourself. Also in some fire fights I had some of the
characters deciding to stray into my line of fire, which is blocked by them
standing in the way. This stops you in full flow as you cannot kill
your fellow Bad Company squad mates, though it's tempting to shoot
Sweetwater and Hagar, both very annoying.
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