Part of the problem is that all the loose ends were already tied up. MGS4 was damn near perfect, and it wrapped up pretty much every plot thread throughout the series. Then Peace Walker came along and threw in a load of new shit and here we are.jloco11 wrote:From a lore standpoint (no spoilers or anything).......... the game definitely falls out of the scope of what Big Boss SHOULD be doing.
All the other games had Snake (either one of them) focusing on a large scale plot that centered around that fucking walking tank. This game has more menial jobs, which is going to lead to his showdown with Skullface and his version of Metal Gear.
But from MGS1 through MGS4, each game had scheme out in front of you of what your overall objective was. Yes, they were far more linear.... but with an open world concept here, it's leading to far more "minor" points that fall out of context of what the greatest soldier should be doing. You knew you had to stop Rex, Liquid, Ocelot etc in other games. Here, you're building towards a final mission, but you don't quite know what it is yet.
I get that the Fulton system is showing how Big Boss built up Outer Heaven and Zanzibar, but these sound like things any decent soldier could do. Not just Big Boss alone. Scope doesn't feel right for what the end game needs to be. And part of that is Kojima creating such a horribly convoluted plot, that tying up loose ends is virtually impossible....... because each game needs a twist to surprise you.
Not only can other soldiers be capable of what Big Boss is doing... the game encourages you to use other soldiers. In fact, my main operative on Peace Walker was a woman with better combat stats than Big Boss. I imagine once I start to recruit S rank soldiers on this, it will be the same story.
Nonetheless, whatever twist they might have in mind looks like it might undermine either the events of this game or those of MGS4 and other games. I don't get it. Like, Big Boss in MGS4 was significantly less scarred than he is in this, no stupid bloody shrapnel in his head, no apparent sign of a bionic hand. No mention ever made of Master Miller losing limbs in previous games, and indeed he looked quite healthy in the artwork for MGS1. I don't know, it feels like they are messing with things that ought be left alone.